Natives, pirates, explorers and spirits. Bounty hunting ships and fugitives.
Island dungeons, ruins and temples.
D&d pirate campaign ideas. Also, make sure that you do not have too many crazy people in your campaign. D&d 5e detailed guide for pirates campaign. These adventure ideas and story hooks are suitable for games such as dungeons and dragons, pathfinder, and savage worlds.
Island adventures in dungeons and dragons 5e create opportunities for sailing, lost worlds, underwater excursions and pirate campaigns. Fifty nautical adventure idea’s for your rpg campaign The ship drifts into a fog bank, bereft of wind, where the crew come across another drifting ship, which turns out to be an exact.
A trip to a tropical/dinosaur island overrun by a zombie plague (including a chase over the island fending off a hoard of zombies and hungry dinos) being briefly cast into the future to see how the world drowns if they failed to stop the madness of the goddess of the sea. Obviously, this type of campaign will be full of aquatic monsters, hidden temples, lush jungles and booby traps. The material presented here is intended to help the players by providing a consistent set of rules and to help the dm by providing a logical overview of how a seafaring campaign works so he can apply his
Border patrolling (if they are in the area) privateering (pirates for hire in enemy waters) library mandated explorations of ruins. If you’re looking for d&d pirate backstory ideas, you’ve come to the right place! If you want to go further in details for d&d 5e, looking at rules and specifications for pirate weapons, items, armors, firearms and more, check out this post from online tabletop, that can be use as a guide:
See more ideas about fantasy characters, character portraits, character art. Nautical adventures is a supplement to d&d 5e that provides a foundation for introducing water travel into a campaign. Setting up a spy network.
Exploration, pirates, the great open oceans, these are great starting points for a sea based roleplaying game campaign. They can easily be tweaked for any party size or level and are a great way to get a d&d game together. A few highlights from the campaign for me were: